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Weapons

A weapon is an implement of violence.

Melee vs Ranged Weapons

Weapons fall into two categories based on their method of inflicting wounds.

  • A melee weapon is one that relies on someone or something swinging it and inflicting damage on someone nearby. Stabbing someone with a sword is an example of using a melee weapon.
  • A ranged weapon is one that relies on throwing a projectile at a distance into your target to inflict damage. Shooting someone with a bow is an example of using a ranged weapon.

Handedness

How many hands are required to properly wield the weapon in combat. Hands used to wield a weapon, unless otherwise noted, can’t be used to hold other items.

Two-Handing One-Handed Weapons

You can wield a one-handed or light weapon in two hands. It doesn’t have any inherent benefit (like extra damage) but it technically counts as a “two-handed weapon” while you’re doing that. For example: if you were two-handing a short spear, you could benefit from the fighter’s “Haft Strike” ability.

Weapon Groups

Weapons are broadly grouped together for the purpose of class features and some effects. Each weapon falls into 1 (or more) group of weapons.

  • Ammunition: This is ammunition used by a range weapon.
  • Axe: These are chopping weapons with their weight towards the end of their length and a distinct bladed “head”.
  • Blade: These are edged weapons that are able to cut, pierce, or chop with the majority of their length. This includes swords, knives, sickles, etc.
  • Bow: These are ranged weapons that shoot arrows with pressure applied by a string. This group includes bows and crossbows.
  • Club: These are hand held bludgeoning weapons.
  • Dart: These are largely small, thrown, projectiles.
  • Firearm: These are ranged weapons that use explosive force to fire a bullet or other projectile.
  • Improvised: These are weapons not typically suitable for use as a weapon but have been employed in such a way that it causes damage (i.e a chair swung at someone).
  • Other: Not every weapon falls into a predefined category. These are normally strange weapons. “Other” is not a true group of weapons and cannot be used for things that rely on a weapon group. (For example: If you had an ability that let you gain a bonus if you were wielding a weapon from a certain group, a weapon with “other” would grant no bonus.)
  • Polearm: These are weapons whose striking point or surface is at the end of a long hafts, designed to strike enemies at a distance.
  • Shield: These are shields and their entry as a weapon group covers the offensive use of shields (e.g. shield bashing).
  • Stave: These are weapons designed to allow spellcasters to release small bursts of magical energy to attack their foes without spending mana.
  • Whip: These are weapons that are largely flexible or otherwise non-rigid.

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