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Light Weapons

Weapon Cost Damage Dice Damage Type Critical Effect Qualities Bulk Complexity Group Handedness
Improvised Light Weapon Free 1 Pick 1 None Improvised, Thrown (15 ft.) Light Improvised Light
Dagger 1 GP d4 S or P None Finesse, Thrown (15 ft.) Light Simple Blade Light
Katar/ Punching Dagger 1 GP d4 P None - Light Simple Blade Light
Kukri 5 GP d6 S Bleed Finesse, Critical (18-20) Light Martial Blade Light
Kama/ Sickle 1 GP d4 S None Tool (sickle), Deadly Light Simple Axe Light
Handaxe 1 GP d4 S None Tool (hand axe), Thrown (15 ft.) Light Simple Axe Light
Gauntlet/Fist Weapon 1 GP d4 Bludgeoning Free Disarm Martial Art, Free with a set of heavy armor or heavier. Light Simple Other Light
Club 1 sp d4 Bludgeoning None - Light Simple Club Light
Rock in a Sock 1 sp d4 Bludgeoning None Hinged Light Simple Club Light
Sap 1 GP d4 Bludgeoning None Non-Lethal Light Simple Club Light
Shortsword 5 GP d6 S or P None Critical (19-20) Light Martial Blade Light
Wand 250 GP d4 ELEMENTAL None Caster, Range (50 ft.) Light Exotic Stave Light

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