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Weapon Charts

Weapon Cost Damage Dice Damage Type Critical Effect Qualities Bulk Complexity Group Handedness
Improvised Light Weapon Free 1 Pick 1 None Improvised, Thrown (15 ft.) Light N/A Improvised Light
Dagger 1 GP d4 S or P None Finesse, Thrown (15 ft.) Light Simple Blade Light
Katar/Punching Dagger 1 GP d4 P None - Light Simple Blade Light
Kukri 5 GP d6 S Bleed Finesse, Critical (18-20) Light Martial Blade Light
Kama/Sickle 1 GP d4 S None Tool (sickle), Deadly Light Simple Axe Light
Handaxe 1 GP d4 S None Tool (hand axe), Thrown (15 ft.) Light Simple Axe Light
Gauntlet/Fist Weapon 1 GP d4 Bludgeoning Free Disarm Martial Art, Free with a set of heavy armor or heavier. Light Simple Other Light
Club 1 sp d4 Bludgeoning None - Light Simple Club Light
Rock in a Sock 1 sp d4 Bludgeoning None Hinged Light Simple Club Light
Sap 1 GP d4 Bludgeoning None Non-Lethal Light Simple Club Light
Shortsword 5 GP d6 S or P None Critical (19-20) Light Martial Blade Light
Wand 250 GP d4 ELEMENTAL None Caster, Range (50 ft.) Light Exotic Stave Light
Sai 5 GP d6 B Free Disarm Disarm, Martial Art Light Exotic Club Light
Parrying Dagger 5 GP d6 P Free Disarm Disarm Light Martial Blade Light
Yantok 1 GP d4 Bludgeoning Free Disarm Finesse, Martial Art Light Martial Club Light
Haladie 5 GP d4/d4 S or P None Double, Finesse Light Exotic Blade Light
Chakram 2 GP d6 S None Finesse, Thrown (30 ft.) Light Martial Dart Light
Fighting Fan 5 GP d4 B or P None Finesse, Martial Art, Tool (fan) Light Exotic - Light

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