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Equipment Charts
Alchemic Consumables
| Alchemic Consumables | Cost | Bulk | Description |
|---|---|---|---|
| Alchemist’s Fire Flask | 5 GP | L | When poured or thrown, it catches objects on fire. It ignites on contact with air. |
| Acid Flask | 5 GP | L | About 12 oz of acid. |
| Dose of Medicine | 5 GP | L | A single dose of medicine. This represents general medical supplies, tonics, herbs, and/or remedies. |
| Oil/Grease Flask | 5 GP | L | About 12 oz of flammable oil or grease. |
| Smokestick | 5 GP | L | Acts like a smoke signal. |
| Tanglefoot Bag | 5 GP | L | Bag of glue |
| Thunderstone | 5 GP | L | Flashbang stone |
| Tindertwig | 5 GP | L | Flint + tinder all in one. Poke a flammable object and it will spark. |
| Holy Water | 5 GP | L | A flask of blessed water. Burns undead, corrupt, and unholy creatures. |
| Profane Water | 5 GP | L | A flask of cursed water. Burns holy creatures. |
Light Sources
| Light Sources | Cost | Bulk | Description |
|---|---|---|---|
| Candle (x10) | 1 GP | L | Each candle burns for about 4 hours without outside interference. It sheds a 10 feet radius of light. |
| Torch | 1 GP | 1 | A stick with one end wrapped in cloth and pitch. A lit torch burns for about a half hour and sheds a 30 feet radius of light. Goes out in a strong wind. |
| Lantern | 10 GP | 1 | An oil lamp. Protected from the wind. Lasts for 3 hours per dose of oil. It sheds a 30 feet radius of light or a 60 feet cone of light. |
| Magic Torch | 500 GP | 1 | Lasts indefinitely. Can be snuffed out and relit. It sheds a 30 feet radius of light. |
| Sun Crystal | 500 GP | L | A gem that sheds a 100 feet radius bright light for 3 rounds once vigorously shook. |
| Containers | Cost | Bulk | Description |
|---|---|---|---|
| Backpack | 5 GP | 1 | Also covers things like saddlebags, rucksacks, etc. It can store 10 bulk of items, not exceeding ~1 cubic feet. |
| Pouch | 1 GP | L | Storable on a belt. Also covers sacks. It can store 2 bulk of items that can fit in your hand. |
| Barrel / Casket | 10 GP | 3 (empty) | Can hold about 30 gallons. |
| Chest | 10 GP | 2 | An empty lockable chest. About 5 x 2 x 5 feet. Can store about 10 bulk worth of items. |
| Bucket | 1 GP | 1 | A large metal or wooden bucket. Can hold about 4 gallons of liquid. |
| Waterskin | 1 GP | L | A sealable bladder made for traveling. It can hold about 1 gallon of liquid. |
Martial Aids
| Martial Aids | Cost | Bulk | Description |
|---|---|---|---|
| Globe of Marbles | 5 GP | 1 | A glass globe filled with small metal or glass beads, enough to cover 10 feet square. Creatures that enter the area fall prone if they fail a Challenging (DC 20) Reflex save. |
| Caltrops | 20 GP | L | Enough to cover a 5 feet square. Any creature who enters such a square is subject to an attack roll (1d20 + 15). If they are hit they take 1d6 points of piercing damage and they are Impaired 1. Spreading caltrops takes 1 action. |
Tools
| Tools | Cost | Bulk | Description |
|---|---|---|---|
| Bell | 1 GP | L | A hand bell with a clapper. Useful for signaling others. |
| Canvas (per 5 sq. yds.) | 1 GP | 1 | This is the price for an unworked bolt of fabric. This also covers similar fabrics. |
| Chain (10 feet.) | 3 GP | 1 | This describes a linked chain but can also cover similar metal chains. |
| Lock | 5 GP | L | DC 15. +100 GP for every 5 DC above 15. Max DC of 30. |
| Manacles | 5 GP | 1 | DC 15 to escape. +100 GP for every 5 DC above 15. Max DC of 30. |
| Whistle | 1 GP | L | A small metal whistle that produces a sharp note. Useful for getting people's attention. |
| Farming / Mining Tools | 1 GP | 1 | This covers hand tools like shovels, hoes, picks, lumber axes, etc. |
| Hand Saw | 1 GP | 1 | A small saw suitable for cutting wood. |
| Magnifying Glass | 10 GP | L | A hand-sized magnifying glass. |
| Hand Mirror | 5 GP | L | A hand-sized mirror. |
| Telescope | 50 GP | 1 | This covers things like spyglass, binoculars, etc. A typical naval spyglass of the day is capable of about 70x magnification. |
| Crowbar | 1 GP | 1 | A length of metal bent at one end designed to apply leverage against closed doors, chests, walls, and other obstacles. |
| Hammer | 1 GP | 1 | A hand hammer or mallet. Not strong enough to be a real weapon. |
| Nails (50) | 1 GP | 1 | This is the price for about 50 metal nails suitable for crafting. |
| Chalk (5 sticks) | 1 GP | L | This is the price for 5 sticks of chalk suitable for marking stone or a chalkboard. |
| Ladder | 2 GP | 3 | This is the price for a 10 feet wooden hinged ladder. This can fold in the middle for a more stable 5 feet ladder. |
| Multitool | 50 GP | 1 | This fist-sized complex tool can fold out many extending arms. It can serve in place of any mundane toolkit, though it can never be used on checks that have a DC greater than 15. |
| Rope (Common) | 5 GP | 1 | 100 feet of ~1” diameter manila hemp rope. It can support ~700 lbs safely. |
| Rope (Fine) | 100 GP | 1 | 100 feet of ~1” diameter finely woven rope. It can support ~2,000 lbs safely. Such rope is normally woven of special materials like spider silk, special elven weaves, and other supernatural material. |
| Talisman Paper | 100 GP | L | A roll of magically prepared parchment. Used to scribe scrolls. |
| Bar of Soap | 1 GP | L | This is about 8 oz of soap. |
| Ink and Pen | 5 GP | L | A vial of ink and a quill pen. Good for writing ~50 pages. |
| Parchment (10 sheets) | 1 GP | L | This covers most forms of simply produced paper. (Roughly 8.5 x 11 inches.) |
| Hourglass | 5 GP | 1 | A device for measuring the passage of time, though it only works when held still. Uses falling sand. Tracks 1 hour. |
| Musical Instrument | 10 GP | 1 | Covers personal, hand-held instruments (lutes, horns, violins, small drums, etc). |
| Merchant’s Scale | 5 GP | 1 | For measuring comparative weight between 2 items. Typically maxes out at about 5 lbs. |
| Grappling Hook | 1 GP | 1 | A four-pronged anchor, designed to be tied to a length of rope to aid in climbing. Does not include rope. |
| Grapple Arrow/Bolt | 5 GP | 1 | A special projectile used to launch a length of rope a great distance. To use it you must shoot it at a piece of terrain that could be snagged by a grappling hook. Does not include rope. |
| Portable Ram | 10 GP | 4 | A metal-capped length of timber with handles along its length. Used to break down doors and weak walls. |
| Compass | 5 GP | L | Used to determine the direction of true north. Only functions on planes with a consistent magnetic field. |
| Astrolabe | 10 GP | 2 | Used to navigate, determining latitude and longitude. |
Note: Remember, most simple tools are available by “buying” them via your Sundries.
Kits
| Kits | Cost | Bulk | Description |
|---|---|---|---|
| Sewing Kit | 1 GP | 2 | Needle, thread, yarn, scraps of fabric, etc. Good for producing/repairing ~10 articles of typical clothing or blankets. |
| Climbing Kit | 5 GP | 2 | Pitons, common rope, climbing harness, etc., for 1 person. |
| Salting Kit | 5 GP | 2 | Supplies for making jerky and preserves. Good for preserving ~100 lbs of food. |
| Disguise Kit | 10 GP | 2 | A pack with makeup, false facial features, hair dyes, etc. Good for ~20 unique disguises. |
| Thieves’ Tools | 50 GP | 1 | A collection of lockpicks, glass cutters, long-nosed pliers, etc. |
| Medical Kit | 50 GP | 2 | A collection of bandages, gauze, vials of ointment, swabs, and a needle and thread for sutures. This has 10 doses of medicine as well. |
| Alchemist’s Tools | 50 GP | 3 | A mortar and pestle, some brewing glassware, and brewing stand. This does not include crafting materials, just the tools. |
| Weapon Maintenance Kit | 50 GP | 3 | Whetstones, oil, tools, cleaning cloth, etc. This is required for repairing weapons and can repair ~10 weapons before it is expended. |
| Portable Forge | 50 GP | 4 | A forge that’s the size of a barrel. It can reach the high heats required for most forging. |
| Fishing Kit | 2 GP | 2 | A kit containing a fishing rod and line, tools for preparing fish, bait, etc. Good for catching ~50 fish. |
| Firestarter Kit | 1 GP | L | Flint and tinder. Enough to light ~100 fires. |
Food and Cookware
| Food and Cookware | Cost | Bulk | Description |
|---|---|---|---|
| Ale / Beer (per gallon) | 8 GP | 2 | 5 GP if it’s on discount. About 1 GP per pint. |
| Bottle of Wine (Common) | 12 GP | 1 | About 24 oz of your average wine. |
| Bottle of Wine (Fancy) | 100 GP | 1 | About 24 oz of fine, aged, sophisticated wine. |
| Mug/Tankard (x3) | 1 GP | L | Other common drinking vessels. |
| Cooking Vessel | 1 GP | 1 | Larger cookware like pots, pans, serving plates, teapots, etc. |
| Mess Kit | 3 GP | 1 | A metal plate, small skillet, utensils, a coffee cup. It can be packed tightly and is quite hearty. |
| Survival Ration (1 week) | 2 GP | 1 | Essentially hardtack with a bit of dried salted meat. |
| Meal (Cheap) for 2 | 1 GP | - | A basic meal for 2. |
| Meal (Fancy) for 1 | 5-10 GP | - | A fancy meal per person. |
| Feed (1 week) | 2 GP | 5 | Per animal. Typically used for a horse but appropriate for a working dog or two. |
Shelter and Housing
| Shelter and Housing | Cost | Bulk | Description |
|---|---|---|---|
| Tent, small (personal) | 5 GP | 1 | A small canvas tent held up with rope or small poles and open on the ground. Normally suitable for 1 person or 2 in a pinch. |
| Tent, medium | 10 GP | 2 | A canvas tent, suspended using poles, that is suitable for 3-5 people. |
| Tent, large | 50 GP | 5 | This is a small pavilion able to be set up by a group of people. Sleeps ~10 people. |
| Hammock | 5 GP | 1 | A length of canvas or webbing designed to be hung between 2 trees. Useful for when you don’t want to sleep on the ground. |
| Bedroll | 1 GP | 1 | Blankets, a pillow, a mat, and other sleeping accouterments for 1 person traveling. Can be rolled together for travel convenience. |
| Inn, Common (per day) | 1 GP | - | Price for a bed. Room is probably shared or is in a common space. |
| Inn, Fancy (per day) | 10 GP | - | Price for a private room per person. |
Travel & Transport
| Travel & Transport | Cost | Bulk | Description |
|---|---|---|---|
| Carriage or Wagon (per mile) | 1 GP | - | Carriage or cart for transport. |
| Rowboat/Lake Transport (per mile) | 1 GP | - | Travel on a rowboat or other small watercraft. This price is also suitable for travel across a lake or other small body of calm water. |
| Keelboat/River Transport (per day) | 5 GP | - | Travel on a medium ship. This price is also suitable for travel on a river. You can often work off some of your travel price if you are skilled. |
| Galley/Open Ocean Transport (per day) | 10 GP | - | Travel on a large commercial or military ship. This price is also suitable for travel on the open ocean. You can often work off some of your travel price if you are skilled. |
| Sled/Icy Terrain (per day) | - | Travel on icy terrain. Typically big enough for 1 or 2 people and provisions. | |
| Road or Gate Toll | 1 GP | - | Typical price for 1 person to travel through protected lands or upon a private road per day. |
Note: Travel prices are listed on a per-person basis. They assume you will be traveling with your equipment.
Riding Animals
| Riding Animals | Cost | Bulk | Description |
|---|---|---|---|
| Horse, Standard | 100 GP | - | Riding horses, donkeys, mules, etc. |
| Horse, Greater | 500 GP | - | Warhorse, Clydesdales, Destriers, Draft Horses |
Clothes and Accessories
| Clothes and Accessories | Cost | Bulk | Description |
|---|---|---|---|
| Jewelry | 5 GP | L | Non-magical rings, necklaces, amulets, bracelets, etc. For embellishments. |
| Winter Clothes | 1 GP | 1 | Furs, cloaks, shawls, jackets, snow-proof boots, etc. |
| Fancy Outfit | 10 GP | 1 | Suitable for noble courts and high-class parties. |
