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Equipment Charts

Alchemic Consumables Cost Bulk Description
Alchemist’s Fire Flask 5 GP L When poured or thrown, it catches objects on fire. It ignites on contact with air.
Acid Flask 5 GP L About 12 oz of acid.
Dose of Medicine 5 GP L A single dose of medicine. This represents general medical supplies, tonics, herbs, and/or remedies.
Oil/Grease Flask 5 GP L About 12 oz of flammable oil or grease.
Smokestick 5 GP L Acts like a smoke signal.
Tanglefoot Bag 5 GP L Bag of glue
Thunderstone 5 GP L Flashbang stone
Tindertwig 5 GP L Flint + tinder all in one. Poke a flammable object and it will spark.
Holy Water 5 GP L A flask of blessed water. Burns undead, corrupt, and unholy creatures.
Profane Water 5 GP L A flask of cursed water. Burns holy creatures.
Light Sources Cost Bulk Description
Candle (x10) 1 GP L Each candle burns for about 4 hours without outside interference. It sheds a 10 feet radius of light.
Torch 1 GP 1 A stick with one end wrapped in cloth and pitch. A lit torch burns for about a half hour and sheds a 30 feet radius of light. Goes out in a strong wind.
Lantern 10 GP 1 An oil lamp. Protected from the wind. Lasts for 3 hours per dose of oil. It sheds a 30 feet radius of light or a 60 feet cone of light.
Magic Torch 500 GP 1 Lasts indefinitely. Can be snuffed out and relit. It sheds a 30 feet radius of light.
Sun Crystal 500 GP L A gem that sheds a 100 feet radius bright light for 3 rounds once vigorously shook.
Containers Cost Bulk Description
Backpack 5 GP 1 Also covers things like saddlebags, rucksacks, etc. It can store 10 bulk of items, not exceeding ~1 cubic feet.
Pouch 1 GP L Storable on a belt. Also covers sacks. It can store 2 bulk of items that can fit in your hand.
Barrel / Casket 10 GP 3 (empty) Can hold about 30 gallons.
Chest 10 GP 2 An empty lockable chest. About 5 x 2 x 5 feet. Can store about 10 bulk worth of items.
Bucket 1 GP 1 A large metal or wooden bucket. Can hold about 4 gallons of liquid.
Waterskin 1 GP L A sealable bladder made for traveling. It can hold about 1 gallon of liquid.
Martial Aids Cost Bulk Description
Globe of Marbles 5 GP 1 A glass globe filled with small metal or glass beads, enough to cover 10 feet square. Creatures that enter the area fall prone if they fail a Challenging (DC 20) Reflex save.
Caltrops 20 GP L Enough to cover a 5 feet square. Any creature who enters such a square is subject to an attack roll (1d20 + 15). If they are hit they take 1d6 points of piercing damage and they are Impaired 1. Spreading caltrops takes 1 action.
Tools Cost Bulk Description
Bell 1 GP L A hand bell with a clapper. Useful for signaling others.
Canvas (per 5 sq. yds.) 1 GP 1 This is the price for an unworked bolt of fabric. This also covers similar fabrics.
Chain (10 feet.) 3 GP 1 This describes a linked chain but can also cover similar metal chains.
Lock 5 GP L DC 15. +100 GP for every 5 DC above 15. Max DC of 30.
Manacles 5 GP 1 DC 15 to escape. +100 GP for every 5 DC above 15. Max DC of 30.
Whistle 1 GP L A small metal whistle that produces a sharp note. Useful for getting people's attention.
Farming / Mining Tools 1 GP 1 This covers hand tools like shovels, hoes, picks, lumber axes, etc.
Hand Saw 1 GP 1 A small saw suitable for cutting wood.
Magnifying Glass 10 GP L A hand-sized magnifying glass.
Hand Mirror 5 GP L A hand-sized mirror.
Telescope 50 GP 1 This covers things like spyglass, binoculars, etc. A typical naval spyglass of the day is capable of about 70x magnification.
Crowbar 1 GP 1 A length of metal bent at one end designed to apply leverage against closed doors, chests, walls, and other obstacles.
Hammer 1 GP 1 A hand hammer or mallet. Not strong enough to be a real weapon.
Nails (50) 1 GP 1 This is the price for about 50 metal nails suitable for crafting.
Chalk (5 sticks) 1 GP L This is the price for 5 sticks of chalk suitable for marking stone or a chalkboard.
Ladder 2 GP 3 This is the price for a 10 feet wooden hinged ladder. This can fold in the middle for a more stable 5 feet ladder.
Multitool 50 GP 1 This fist-sized complex tool can fold out many extending arms. It can serve in place of any mundane toolkit, though it can never be used on checks that have a DC greater than 15.
Rope (Common) 5 GP 1 100 feet of ~1” diameter manila hemp rope. It can support ~700 lbs safely.
Rope (Fine) 100 GP 1 100 feet of ~1” diameter finely woven rope. It can support ~2,000 lbs safely. Such rope is normally woven of special materials like spider silk, special elven weaves, and other supernatural material.
Talisman Paper 100 GP L A roll of magically prepared parchment. Used to scribe scrolls.
Bar of Soap 1 GP L This is about 8 oz of soap.
Ink and Pen 5 GP L A vial of ink and a quill pen. Good for writing ~50 pages.
Parchment (10 sheets) 1 GP L This covers most forms of simply produced paper. (Roughly 8.5 x 11 inches.)
Hourglass 5 GP 1 A device for measuring the passage of time, though it only works when held still. Uses falling sand. Tracks 1 hour.
Musical Instrument 10 GP 1 Covers personal, hand-held instruments (lutes, horns, violins, small drums, etc).
Merchant’s Scale 5 GP 1 For measuring comparative weight between 2 items. Typically maxes out at about 5 lbs.
Grappling Hook 1 GP 1 A four-pronged anchor, designed to be tied to a length of rope to aid in climbing. Does not include rope.
Grapple Arrow/Bolt 5 GP 1 A special projectile used to launch a length of rope a great distance. To use it you must shoot it at a piece of terrain that could be snagged by a grappling hook. Does not include rope.
Portable Ram 10 GP 4 A metal-capped length of timber with handles along its length. Used to break down doors and weak walls.
Compass 5 GP L Used to determine the direction of true north. Only functions on planes with a consistent magnetic field.
Astrolabe 10 GP 2 Used to navigate, determining latitude and longitude.

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