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Equipment Charts
| Alchemic Consumables | Cost | Bulk | Description |
|---|---|---|---|
| Alchemist’s Fire Flask | 5 GP | L | When poured or thrown, it catches objects on fire. It ignites on contact with air. |
| Acid Flask | 5 GP | L | About 12 oz of acid. |
| Dose of Medicine | 5 GP | L | A single dose of medicine. This represents general medical supplies, tonics, herbs, and/or remedies. |
| Oil/Grease Flask | 5 GP | L | About 12 oz of flammable oil or grease. |
| Smokestick | 5 GP | L | Acts like a smoke signal. |
| Tanglefoot Bag | 5 GP | L | Bag of glue |
| Thunderstone | 5 GP | L | Flashbang stone |
| Tindertwig | 5 GP | L | Flint + tinder all in one. Poke a flammable object and it will spark. |
| Holy Water | 5 GP | L | A flask of blessed water. Burns undead, corrupt, and unholy creatures. |
| Profane Water | 5 GP | L | A flask of cursed water. Burns holy creatures. |
| Light Sources | Cost | Bulk | Description |
|---|---|---|---|
| Candle (x10) | 1 GP | L | Each candle burns for about 4 hours without outside interference. It sheds a 10 feet radius of light. |
| Torch | 1 GP | 1 | A stick with one end wrapped in cloth and pitch. A lit torch burns for about a half hour and sheds a 30 feet radius of light. Goes out in a strong wind. |
| Lantern | 10 GP | 1 | An oil lamp. Protected from the wind. Lasts for 3 hours per dose of oil. It sheds a 30 feet radius of light or a 60 feet cone of light. |
| Magic Torch | 500 GP | 1 | Lasts indefinitely. Can be snuffed out and relit. It sheds a 30 feet radius of light. |
| Sun Crystal | 500 GP | L | A gem that sheds a 100 feet radius bright light for 3 rounds once vigorously shook. |
| Containers | Cost | Bulk | Description |
|---|---|---|---|
| Backpack | 5 GP | 1 | Also covers things like saddlebags, rucksacks, etc. It can store 10 bulk of items, not exceeding ~1 cubic feet. |
| Pouch | 1 GP | L | Storable on a belt. Also covers sacks. It can store 2 bulk of items that can fit in your hand. |
| Barrel / Casket | 10 GP | 3 (empty) | Can hold about 30 gallons. |
| Chest | 10 GP | 2 | An empty lockable chest. About 5 x 2 x 5 feet. Can store about 10 bulk worth of items. |
| Bucket | 1 GP | 1 | A large metal or wooden bucket. Can hold about 4 gallons of liquid. |
| Waterskin | 1 GP | L | A sealable bladder made for traveling. It can hold about 1 gallon of liquid. |
| Martial Aids | Cost | Bulk | Description |
|---|---|---|---|
| Globe of Marbles | 5 GP | 1 | A glass globe filled with small metal or glass beads, enough to cover 10 feet square. Creatures that enter the area fall prone if they fail a Challenging (DC 20) Reflex save. |
| Caltrops | 20 GP | L | Enough to cover a 5 feet square. Any creature who enters such a square is subject to an attack roll (1d20 + 15). If they are hit they take 1d6 points of piercing damage and they are Impaired 1. Spreading caltrops takes 1 action. |
