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Equipment Charts
| Alchemic Consumables | Cost | Bulk | Description |
|---|---|---|---|
| Alchemist’s Fire Flask | 5 GP | L | When poured or thrown, it catches objects on fire. It ignites on contact with air. |
| Acid Flask | 5 GP | L | About 12 oz of acid. |
| Dose of Medicine | 5 GP | L | A single dose of medicine. This represents general medical supplies, tonics, herbs, and/or remedies. |
| Oil/Grease Flask | 5 GP | L | About 12 oz of flammable oil or grease. |
| Smokestick | 5 GP | L | Acts like a smoke signal. |
| Tanglefoot Bag | 5 GP | L | Bag of glue |
| Thunderstone | 5 GP | L | Flashbang stone |
| Tindertwig | 5 GP | L | Flint + tinder all in one. Poke a flammable object and it will spark. |
| Holy Water | 5 GP | L | A flask of blessed water. Burns undead, corrupt, and unholy creatures. |
| Profane Water | 5 GP | L | A flask of cursed water. Burns holy creatures. |
| Light Sources | Cost | Bulk | Description |
|---|---|---|---|
| Candle (x10) | 1 GP | L | Each candle burns for about 4 hours without outside interference. It sheds a 10 feet radius of light. |
| Torch | 1 GP | 1 | A stick with one end wrapped in cloth and pitch. A lit torch burns for about a half hour and sheds a 30 feet radius of light. Goes out in a strong wind. |
| Lantern | 10 GP | 1 | An oil lamp. Protected from the wind. Lasts for 3 hours per dose of oil. It sheds a 30 feet radius of light or a 60 feet cone of light. |
| Magic Torch | 500 GP | 1 | Lasts indefinitely. Can be snuffed out and relit. It sheds a 30 feet radius of light. |
| Sun Crystal | 500 GP | L | A gem that sheds a 100 feet radius bright light for 3 rounds once vigorously shook. |
