====== Absolutes ====== An “Absolute” describes an infinite value, unless opposed by another Absolute value (such as an Absolute attack roll vs Absolute AC). If you have an Absolute value in something - don’t roll, you just succeed! If two absolutes meet, resolve the action normally as if neither was an absolute. === Deeper Rules === * One Per Action: Any given action can only have a single Absolute applied to it. If multiple Absolutes would be applied, you can pick which one is used. * Example: If you made an attack with an Absolute bonus to hit and an Absolute bonus to damage, you could pick which Absolute you’d use. * Partial Absolutes: If something would reduce an Absolute (such as “taking half damage”) it is still an Absolute value. (It’s still half of “infinite”). * “Immunity” Means Absolute: An immunity to something is an Absolute value against it. * Absolutes & Critical Hits: Absolutes are treated as if they were critical hits for the purpose of triggering effects. However, you do not modify damage (there is no “double Absolute damage”). If the Absolute part is negated, it is no longer treated as a critical hit.