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| === Cost & Creation === | === Cost & Creation === | ||
| The cost of a potion is listed on the preceding chart. A healing potion must be crafted by someone who is at least Professional in Medicine and Arcane Lore. It requires 1 dose of medicine to craft (already factored into the price). | The cost of a potion is listed on the preceding chart. A healing potion must be crafted by someone who is at least Professional in Medicine and Arcane Lore. It requires 1 dose of medicine to craft (already factored into the price). | ||
| - | Sidebar: Healing Potions Are Seductive... | + | |
| - | While a few healing potions won’t have a dramatic effect on a person and they are not addictive, people sometimes become dependent on healing potions. The idea that, no matter what you do, you can fix yourself with a swig from a vial is seductive. The wealthy will often stockpile them and drink one with every meal (as they are believed to “foster a healthy body”) and down them upon the tiniest scratch or paper cut. | + | ==== Prayer Charm ==== |
| - | Sidebar: Potions vs Scrolls | + | |
| - | From a mechanical perspective, | + | |
| - | Prayer Charm | + | |
| - | **Keywords: | + | |
| - | **Item Slot:** Exotic. | + | |
| - | **Attune?: | + | |
| - | **Bulk:** L | + | |
| This small talisman is a religious charm that has been prepared to ward off bad luck and curses. When you are targeted with a curse, the effect automatically fails (as if you had an Absolute save). This causes the prayer charm to burn, destroying itself so that you are not affected by the curse. If you have more than one prayer charm on your person when targeted by a curse, only 1 prayer charm is consumed. You must declare you’re wearing the prayer charm for it to be active (it cannot be stored). A given character can only use a prayer charm once per long rest. | This small talisman is a religious charm that has been prepared to ward off bad luck and curses. When you are targeted with a curse, the effect automatically fails (as if you had an Absolute save). This causes the prayer charm to burn, destroying itself so that you are not affected by the curse. If you have more than one prayer charm on your person when targeted by a curse, only 1 prayer charm is consumed. You must declare you’re wearing the prayer charm for it to be active (it cannot be stored). A given character can only use a prayer charm once per long rest. | ||
| === Cost & Creation === | === Cost & Creation === | ||
| 500 GP. You must be Professional in Religion to craft this. | 500 GP. You must be Professional in Religion to craft this. | ||
| - | Ring of Concealment | + | ==== Ring of Concealment |
| - | **Keywords: | + | |
| - | **Item Slot:** Hand or Accessory. | + | * **Keywords: |
| - | **Attune?: | + | |
| - | **Bulk:** L | + | |
| + | | ||
| This nondescript ring seems to possess no magic, though in truth it is a powerful tool of stealth. While you wear the ring, your mind cannot be read. Additionally, | This nondescript ring seems to possess no magic, though in truth it is a powerful tool of stealth. While you wear the ring, your mind cannot be read. Additionally, | ||
| === Cost & Creation === | === Cost & Creation === | ||
| 2,500 GP. You must craft the ring alone and unseen by anyone else. | 2,500 GP. You must craft the ring alone and unseen by anyone else. | ||
| - | Ring of Invisibility | + | ==== Ring of Invisibility |
| - | **Keywords: | + | |
| - | **Item Slot:** Hand or Accessory. | + | * **Keywords: |
| - | **Attune?: | + | |
| - | **Bulk:** L | + | |
| + | | ||
| While you wear this ring, as an action you can spend a Hero Dice to become invisible. You are invisible for a number of rounds equal to 1 + your Hero Dice result. If you attack or take a hostile action you immediately become visible again, wasting any rounds of remaining invisibility. | While you wear this ring, as an action you can spend a Hero Dice to become invisible. You are invisible for a number of rounds equal to 1 + your Hero Dice result. If you attack or take a hostile action you immediately become visible again, wasting any rounds of remaining invisibility. | ||
| === Cost & Creation === | === Cost & Creation === | ||
| 5,000 GP. You must craft this using the remains of a powerful creature (at least 10th level) who can turn invisible naturally. | 5,000 GP. You must craft this using the remains of a powerful creature (at least 10th level) who can turn invisible naturally. | ||
| - | Ring of Spell Storing | + | ==== Ring of Spell Storing |
| - | **Keywords: | + | |
| - | **Item Slot:** Hand or Accessory. | + | * **Keywords: |
| - | **Attune?: | + | |
| - | **Bulk:** L | + | |
| + | | ||
| This ring can hold the magic of spells within its woven silver confines. A spell willingly cast on the ring for the express purpose of storing it allows you to cast that same spell, exactly as it was cast on the ring. A spell storing ring can store up to 3 spells at a time. Casting a spell on a full spell storing ring has no effect and the spell is wasted. No mana is consumed as the ring “holds onto” the spell cast on it. | This ring can hold the magic of spells within its woven silver confines. A spell willingly cast on the ring for the express purpose of storing it allows you to cast that same spell, exactly as it was cast on the ring. A spell storing ring can store up to 3 spells at a time. Casting a spell on a full spell storing ring has no effect and the spell is wasted. No mana is consumed as the ring “holds onto” the spell cast on it. | ||
| - | Deeper Rules | + | === Deeper Rules === |
| - | Unused Spells: A spell that goes unused for 24 hours is wasted. | + | |
| - | Casting Time: Casting a spell from the ring (“unleashing it”) takes the same number of actions as casting it took. | + | |
| - | Rituals: Rituals cannot be stored in a ring of spell storing. | + | |
| - | === Cost & Creation === | + | |
| 5,000 GP. You must be Exceptional in Arcane Lore or Spellcasting to forge the item. | 5,000 GP. You must be Exceptional in Arcane Lore or Spellcasting to forge the item. | ||
| - | Staff Of Command Construct | + | ==== Staff Of Command Construct |
| - | **Keywords: | + | |
| - | **Item Slot:** Wielded. | + | * **Keywords: |
| - | **Attune?: | + | |
| - | **Bulk:** 2 | + | |
| + | | ||
| This ornate metallic staff functions as a stave that deals magic damage. Additionally, | This ornate metallic staff functions as a stave that deals magic damage. Additionally, | ||
| === Cost & Creation === | === Cost & Creation === | ||
| 2,500 GP. You must craft the staff out of a destroyed construct of at least 5th level. | 2,500 GP. You must craft the staff out of a destroyed construct of at least 5th level. | ||
| - | Thiefbane Lantern | + | ==== Thiefbane Lantern |
| - | **Keywords: | + | |
| - | **Item Slot:** wielded | + | * **Keywords: |
| - | **Attune?: | + | |
| - | **Bulk:** 1 | + | |
| + | | ||
| This lantern has a wide, vertical, eye-shaped pane of glass. When lit, the lantern sheds a 30 ft. radius of light that also disrupts invisibility effects. At the start of each turn, the lantern casts a base reveal spell, except it affects all creatures within the lantern’s lit area. This lasts for 3 hours per dose of mundane oil. | This lantern has a wide, vertical, eye-shaped pane of glass. When lit, the lantern sheds a 30 ft. radius of light that also disrupts invisibility effects. At the start of each turn, the lantern casts a base reveal spell, except it affects all creatures within the lantern’s lit area. This lasts for 3 hours per dose of mundane oil. | ||
| === Cost & Creation === | === Cost & Creation === | ||
| 1,000 GP. You must forge the lantern from a guardsman or watchman' | 1,000 GP. You must forge the lantern from a guardsman or watchman' | ||
| - | Wanderer’s Map | + | ==== Wanderer’s Map ==== |
| - | **Keywords: | + | |
| - | **Item Slot:** Wielded. | + | * **Keywords: |
| - | **Attune?: | + | |
| - | **Bulk:** L | + | |
| + | | ||
| This dingy-looking map can give you the general physical layout of the land within 10 miles of you. It takes the form of a thinly sketched topographical map, centered on you, with a compass rose. It doesn’t include any man-made objects, just the terrain. A command word can be spoken and it will sketch out the surrounding area over the course of a short rest. The next time the map is put away and retrieved it is blank again, ready to sketch out a new area. | This dingy-looking map can give you the general physical layout of the land within 10 miles of you. It takes the form of a thinly sketched topographical map, centered on you, with a compass rose. It doesn’t include any man-made objects, just the terrain. A command word can be spoken and it will sketch out the surrounding area over the course of a short rest. The next time the map is put away and retrieved it is blank again, ready to sketch out a new area. | ||
| === Cost & Creation === | === Cost & Creation === | ||
| 1,000 GP. You must take the paper you wish to use to make this map on a journey of a hundred miles or more that takes no less than 1 week. | 1,000 GP. You must take the paper you wish to use to make this map on a journey of a hundred miles or more that takes no less than 1 week. | ||
| - | Whisper Earrings | + | ==== Whisper Earrings |
| - | **Keywords: | + | |
| - | **Item Slot:** Accessory. | + | * **Keywords: |
| - | **Attune?: | + | |
| - | **Bulk:** L | + | |
| + | | ||
| These small earrings allow any whispered communication to be sent to all other synced whisper earrings within one mile as a gentle whisper in one's ear. To sync earrings together they must be left together, touching, for 24 hours. You can unsync a whisper earrings by tossing them in a fire for 30 seconds. | These small earrings allow any whispered communication to be sent to all other synced whisper earrings within one mile as a gentle whisper in one's ear. To sync earrings together they must be left together, touching, for 24 hours. You can unsync a whisper earrings by tossing them in a fire for 30 seconds. | ||
| === Cost & Creation === | === Cost & Creation === | ||
| 500 GP. You must actively hold a conversation with at least 2 other people simultaneously while crafting the earrings. | 500 GP. You must actively hold a conversation with at least 2 other people simultaneously while crafting the earrings. | ||
