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| * 5th/15th Level Bonus: If the spell becomes stronger as you gain class levels, the stronger versions of the spell are described here. | * 5th/15th Level Bonus: If the spell becomes stronger as you gain class levels, the stronger versions of the spell are described here. | ||
| + | ===== List of Spells ===== | ||
| ==== Animal Aspect ==== | ==== Animal Aspect ==== | ||
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| * **15th Level Bonus:** While under the effects of this spell you gain an Absolute bonus on saves or checks made to resist or overcome the bound, entangled, grappled, or paralyzed conditions. | * **15th Level Bonus:** While under the effects of this spell you gain an Absolute bonus on saves or checks made to resist or overcome the bound, entangled, grappled, or paralyzed conditions. | ||
| - | Frost Breath | + | ==== Frost Breath |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** You can exclude any number of creatures in the area from taking damage from the effect. | * **15th Level Bonus:** You can exclude any number of creatures in the area from taking damage from the effect. | ||
| - | Fumble | + | ==== Fumble |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** This inflicts Impaired 3 instead of Impaired 2. | * **15th Level Bonus:** This inflicts Impaired 3 instead of Impaired 2. | ||
| - | G | + | ==== Gaseous Form ==== |
| - | Gaseous Form | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 485: | Line 485: | ||
| * **15th Level Bonus:** This effect lasts for 1 minute. | * **15th Level Bonus:** This effect lasts for 1 minute. | ||
| - | Ghostform | + | ==== Ghostform |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **5th Level Bonus:** This spell lasts for 1 hour at maximum and you no longer appear ghostly. A Challenging (20) Perception check could spot the subtle tells though. | * **5th Level Bonus:** This spell lasts for 1 hour at maximum and you no longer appear ghostly. A Challenging (20) Perception check could spot the subtle tells though. | ||
| * **15th Level Bonus:** This spell allows you to remain intangible for the entire duration of the spell, regardless of how many hostile actions are taken against you. This spell still ends prematurely if you take hostile actions however. | * **15th Level Bonus:** This spell allows you to remain intangible for the entire duration of the spell, regardless of how many hostile actions are taken against you. This spell still ends prematurely if you take hostile actions however. | ||
| - | Note: See the “intangible” condition in the section on conditions in the Core Rulebook. | + | **Note:** See the “intangible” condition in the section on conditions in the Core Rulebook. |
| - | Grease | + | ==== Grease |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 502: | Line 502: | ||
| * **15th Level Bonus:** You may select up to 50 contiguous squares that the grease will occupy. Additionally, | * **15th Level Bonus:** You may select up to 50 contiguous squares that the grease will occupy. Additionally, | ||
| - | Grow | + | ==== Grow ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 509: | Line 509: | ||
| * **15th Level Bonus:** You can grow up to 3 size categories and the spell lasts for up to an hour. | * **15th Level Bonus:** You can grow up to 3 size categories and the spell lasts for up to an hour. | ||
| - | Gust of Wind | + | ==== Gust of Wind ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** The cone is now 60 feet. Creatures within the affected area also take 1d6 points of Force damage per 3 levels if they fail the save. Unsecured items of 3 or less bulk are blown to the end of the cone. | * **15th Level Bonus:** The cone is now 60 feet. Creatures within the affected area also take 1d6 points of Force damage per 3 levels if they fail the save. Unsecured items of 3 or less bulk are blown to the end of the cone. | ||
| - | H | + | ==== Haste ==== |
| - | Haste | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** This spell grants 1 extra action for the next 5 turns (rather than 3 turns). | * **15th Level Bonus:** This spell grants 1 extra action for the next 5 turns (rather than 3 turns). | ||
| === Deeper Rules === | === Deeper Rules === | ||
| - | Not Stacking: Extra actions granted by other sources, such as the fighter’s signature ability, do not stack. You may only ever have 1 extra action per turn. | + | * Not Stacking: Extra actions granted by other sources, such as the fighter’s signature ability, do not stack. You may only ever have 1 extra action per turn. |
| - | I | + | ==== Inflict Wounds |
| - | Inflict Wounds | + | |
| * **Keywords: | * **Keywords: | ||
| * **School:** Divine | * **School:** Divine | ||
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| * **15th Level Bonus:** You can cause wounds to all creatures within a 30-foot radius, centered on you, with this spell. Creatures receive a Will save to negate the damage. If used in this fashion, the spell loses the touch keyword. | * **15th Level Bonus:** You can cause wounds to all creatures within a 30-foot radius, centered on you, with this spell. Creatures receive a Will save to negate the damage. If used in this fashion, the spell loses the touch keyword. | ||
| - | Invisibility | + | ==== Invisibility |
| * **Keywords: | * **Keywords: | ||
| * **School:** Arcane, Psychic | * **School:** Arcane, Psychic | ||
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| * **15th Level Bonus:** Taking a hostile action no longer ends the spell. | * **15th Level Bonus:** Taking a hostile action no longer ends the spell. | ||
| - | J | + | ==== J’Accuse! |
| - | J’Accuse! | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** The spell gains the quick keyword. | * **15th Level Bonus:** The spell gains the quick keyword. | ||
| - | Sidebar: J’Accuse! and Appropriate Actions | + | === Sidebar: J’Accuse! and Appropriate Actions |
| Using “J’Accuse!” on a target is meant to link their actions with a specific keyword. If someone is acting in a way that you might expect a demon to (duplicitously, | Using “J’Accuse!” on a target is meant to link their actions with a specific keyword. If someone is acting in a way that you might expect a demon to (duplicitously, | ||
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| This should, expressly, not be used just to grant the paladin the ability to smite anything they wish. (If you really want to do that, pick paladin as your primary class and enjoy the Discretion ability!) | This should, expressly, not be used just to grant the paladin the ability to smite anything they wish. (If you really want to do that, pick paladin as your primary class and enjoy the Discretion ability!) | ||
| - | K | + | ==== Keen Vision |
| - | Keen Vision | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** Your Investigation and Perception checks cannot be debuffed. | * **15th Level Bonus:** Your Investigation and Perception checks cannot be debuffed. | ||
| - | L | + | ==== Life Bubble |
| - | Life Bubble | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** This allows you to exist comfortably, | * **15th Level Bonus:** This allows you to exist comfortably, | ||
| - | Light | + | ==== Light ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** Light shed by this spell counts as natural sunlight for the purpose of affecting creatures weakened or harmed by sunlight. The duration can now last up to 1 day. | * **15th Level Bonus:** Light shed by this spell counts as natural sunlight for the purpose of affecting creatures weakened or harmed by sunlight. The duration can now last up to 1 day. | ||
| - | Lightning Bolt | + | ==== Lightning Bolt ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** The distance of the line of this spell increases to 120 feet. | * **15th Level Bonus:** The distance of the line of this spell increases to 120 feet. | ||
| - | M | + | ==== Madness |
| - | Madness | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** This spell lasts until removed or dispelled. | * **15th Level Bonus:** This spell lasts until removed or dispelled. | ||
| - | Mage Armor | + | ==== Mage Armor ==== |
| * **Keywords: | * **Keywords: | ||
| * **School:** Arcane | * **School:** Arcane | ||
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| * **15th Level Bonus:** When cast this spell can target up to 5 creatures that you designate. Additionally, | * **15th Level Bonus:** When cast this spell can target up to 5 creatures that you designate. Additionally, | ||
| - | Magic Armor | + | ==== Magic Armor ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **5th Level Bonus:** You can cast this spell on a target that is already wearing armor. That armor is covered in a fine layer of smoke and no longer imposes any movement speed penalty for 1 minute. If cast in this fashion the spell loses the summon keyword and gains the enhancement keyword. | * **5th Level Bonus:** You can cast this spell on a target that is already wearing armor. That armor is covered in a fine layer of smoke and no longer imposes any movement speed penalty for 1 minute. If cast in this fashion the spell loses the summon keyword and gains the enhancement keyword. | ||
| * **15th Level Bonus:** The duration of the effect of this spell lasts for 24 hours. Additionally, | * **15th Level Bonus:** The duration of the effect of this spell lasts for 24 hours. Additionally, | ||
| - | |||
| === Deeper Rules === | === Deeper Rules === | ||
| - | Breaking Magic Armor: Despite being from a spell magic armor creates mundane armor. It is damaged like a non-magical item. | + | * Breaking Magic Armor: Despite being from a spell magic armor creates mundane armor. It is damaged like a non-magical item. |
| - | Material: The summoned armor is always treated like the most common material the armor would be made out of. (Metal for most armor.) | + | |
| - | Magic Missile | + | ==== Magic Missile |
| * **Keywords: | * **Keywords: | ||
| * **School:** Arcane | * **School:** Arcane | ||
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| * **15th Level Bonus:** You conjure 1d4 darts per character level you have. The range of this spell is extended to 120 feet This spell loses the cantrip keyword when cast in this way. | * **15th Level Bonus:** You conjure 1d4 darts per character level you have. The range of this spell is extended to 120 feet This spell loses the cantrip keyword when cast in this way. | ||
| - | Minor Magic | + | ==== Minor Magic ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| **Effect:** You perform one of a number of lesser magic effects. This only works on unattended, unprotected, | **Effect:** You perform one of a number of lesser magic effects. This only works on unattended, unprotected, | ||
| - | Light a candle, torch, or lantern within 30 feet for 24 hours. | + | * Light a candle, torch, or lantern within 30 feet for 24 hours. |
| - | Make a small etheric noise. This has the volume of a yelled word, is indistinct, and can be made to originate anywhere within 30 feet of you. | + | |
| - | Change the color of a touched object. This lasts indefinitely and can change anything that can be changed with a simple dye or paint. The object cannot be attended or otherwise be in use. The recoloring is simple and generally uniform. For example, you could change a shirt from blue to red. | + | |
| - | You can take a simple image that you have in your mind and project it in your hand. It is very clearly magical (it is somewhat see-through and sparkles) and doesn’t have much detail but is sufficient to convey a person’s general features, crudely reproduce an image, or display a simple mask. This lasts until you move your hand or stop focusing. | + | |
| - | Minor Telekinesis | + | ==== Minor Telekinesis |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| **Effect:** You perform one of a number of lesser magic effects. This only works on unattended, unprotected, | **Effect:** You perform one of a number of lesser magic effects. This only works on unattended, unprotected, | ||
| - | Apply 5 lbs of force to an object or surface within 30 feet of you. | + | * Apply 5 lbs of force to an object or surface within 30 feet of you. |
| - | Lift an object of light bulk into the air and move it. This object must be within 30 feet and cannot be attended by anyone or otherwise restrained. This allows you to move the object up to 10 feet per action. | + | |
| - | You can cause a light object to remain suspended in the air for 10 minutes. | + | |
| - | You can cause a light object to orbit you lazily for 10 minutes. | + | |
| - | Mirror Image | + | ==== Mirror Image ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **5th Level Bonus:** You gain 5 illusory copies of yourself. | * **5th Level Bonus:** You gain 5 illusory copies of yourself. | ||
| * **15th Level Bonus:** You gain 10 illusory copies of yourself. | * **15th Level Bonus:** You gain 10 illusory copies of yourself. | ||
| - | |||
| === Deeper Rules === | === Deeper Rules === | ||
| - | I See You: Creatures that have the ability to detect you via nonvisual means roll the 1d6 twice and take the result they prefer. | + | * I See You: Creatures that have the ability to detect you via nonvisual means roll the 1d6 twice and take the result they prefer. |
| - | Hero Dice?: You can spend a Hero Dice on the roll made to detect the real person. Take the result you prefer between the d6 rolls. | + | |
| - | P | + | ==== Paralyze |
| - | Paralyze | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** The effect of this spell lasts for 3 rounds. | * **15th Level Bonus:** The effect of this spell lasts for 3 rounds. | ||
| - | Phantom Servants | + | ==== Phantom Servants |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **5th Level Bonus:** You summon 3 phantom minions, and they each can carry up to 5 bulk or push up to 8 bulk. They last up to 12 hours. | * **5th Level Bonus:** You summon 3 phantom minions, and they each can carry up to 5 bulk or push up to 8 bulk. They last up to 12 hours. | ||
| * **15th Level Bonus:** You summon 5 phantom minions, and they can move up to 60 feet from you. They last up to 24 hours. | * **15th Level Bonus:** You summon 5 phantom minions, and they can move up to 60 feet from you. They last up to 24 hours. | ||
| - | |||
| === Deeper Rules === | === Deeper Rules === | ||
| - | What Do They Look Like?: Each one is subtly different but are all vaguely humanoid “sheet ghosts” with hands and a blank face. They aren’t invisible but are slightly transparent. | + | * What Do They Look Like?: Each one is subtly different but are all vaguely humanoid “sheet ghosts” with hands and a blank face. They aren’t invisible but are slightly transparent. |
| - | What Are They?: They are magical creations of force with no soul or mind. | + | |
| - | Are They Skilled?: While they are largely unskilled in all skills present in the game they are assumed to be able to undertake Trivial (5) or Easy (10) tasks without issue and can manage Average (15) tasks with a little time. If a GM allows it, a few working together may be able to get a Challenging (20) task over a period of time. | + | |
| - | Plane Shift | + | ==== Plane Shift ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** This spell is no longer a ritual. Its casting time is now 3 actions. You may cast this spell, instead targeting 1 unwilling creature within 30 feet of you. They can make a Will save, opposed by a Spellcasting check, and if they fail they are transported to the plane of your choice. | * **15th Level Bonus:** This spell is no longer a ritual. Its casting time is now 3 actions. You may cast this spell, instead targeting 1 unwilling creature within 30 feet of you. They can make a Will save, opposed by a Spellcasting check, and if they fail they are transported to the plane of your choice. | ||
| - | Pocket Dimension | + | ==== Pocket Dimension |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| **Effect:** Using a 1-day ritual, you create a small permanent dimensional bubble within the Astral Plane, a personal plane crafted to your design. Each casting creates a 100 feet x 100 feet x 100 feet cube of space, with additional castings expanding the space. The spell creates a breathable atmosphere and dirt floor, and the pocket plane generally follows the physical laws of the Mortal Plane. As part of casting the spell, choose an L bulk item or trinket to serve as the key to the space; while holding the key you may access the space via Plane Shift or similar spells. | **Effect:** Using a 1-day ritual, you create a small permanent dimensional bubble within the Astral Plane, a personal plane crafted to your design. Each casting creates a 100 feet x 100 feet x 100 feet cube of space, with additional castings expanding the space. The spell creates a breathable atmosphere and dirt floor, and the pocket plane generally follows the physical laws of the Mortal Plane. As part of casting the spell, choose an L bulk item or trinket to serve as the key to the space; while holding the key you may access the space via Plane Shift or similar spells. | ||
| - | |||
| === Deeper Rules === | === Deeper Rules === | ||
| - | Renovating: Multiple castings of the spell may create multiple pocket dimensions, or increase the size of an existing pocket dimension. | + | * Renovating: Multiple castings of the spell may create multiple pocket dimensions, or increase the size of an existing pocket dimension. |
| - | Decorations: | + | |
| - | Coming and Going: To enter or exit a pocket dimension you must use a spell like Plane Shift. Alternatively you can cast “Pocket Dimension” to allow yourself (and only you) to re-enter a previously created pocket dimension. | + | |
| - | Sidebar: Thematic Dimensions | + | === Sidebar: Thematic Dimensions |
| Your school of magic may determine some things about your pocket dimensions, though the specifics are up to your GM. A divine pocket dimension may shed light from the divine tempest (and you keep hearing this constant disembodied singing!), an arcane one might have some strange geometry, a psychic one may subtly reflect your mood, and a weird one might have strange cracks in reality lancing through it (probably not a good thing...). These are all superficial changes that a GM may approve or deny. | Your school of magic may determine some things about your pocket dimensions, though the specifics are up to your GM. A divine pocket dimension may shed light from the divine tempest (and you keep hearing this constant disembodied singing!), an arcane one might have some strange geometry, a psychic one may subtly reflect your mood, and a weird one might have strange cracks in reality lancing through it (probably not a good thing...). These are all superficial changes that a GM may approve or deny. | ||
| - | Poison | + | ==== Poison |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** The poison damage on a failed save improves to 30 per round. | * **15th Level Bonus:** The poison damage on a failed save improves to 30 per round. | ||
| - | Pollen Storm | + | ==== Pollen Storm ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** On a successful save the creature still becomes Impaired 1. | * **15th Level Bonus:** On a successful save the creature still becomes Impaired 1. | ||
| - | Polymorph | + | ==== Polymorph |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** Additionally, | * **15th Level Bonus:** Additionally, | ||
| - | Sidebar: Your Mental Faculties While Polymorphed | + | === Sidebar: Your Mental Faculties While Polymorphed |
| Just because you polymorph into a bunny doesn’t mean you are as dumb as a bunny, nor do you forget about the deadly mission you’re on. While polymorphed you are assumed to have the same cognitive capacity as you have in your normal form. However, you do not need to re-calculate the animal’s stats, simply use your own stats for skills, proficiencies, | Just because you polymorph into a bunny doesn’t mean you are as dumb as a bunny, nor do you forget about the deadly mission you’re on. While polymorphed you are assumed to have the same cognitive capacity as you have in your normal form. However, you do not need to re-calculate the animal’s stats, simply use your own stats for skills, proficiencies, | ||
| - | Portal | + | |
| + | ==== Portal | ||
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** The portal remains open until the caster wills it closed. | * **15th Level Bonus:** The portal remains open until the caster wills it closed. | ||
| - | R | + | ==== Rebuke |
| - | Rebuke | + | |
| * **Keywords: | * **Keywords: | ||
| * **School:** Divine | * **School:** Divine | ||
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| * **15th Level Bonus:** You may treat enemies without the Holy/Unholy tag as if they had that tag. You cannot give a Holy creature the Unholy tag, and vice versa. There must be some reason that the tag is applied- for example, if a cleric witnesses someone commit murder they can assign them the Unholy tag for the purpose of this spell. | * **15th Level Bonus:** You may treat enemies without the Holy/Unholy tag as if they had that tag. You cannot give a Holy creature the Unholy tag, and vice versa. There must be some reason that the tag is applied- for example, if a cleric witnesses someone commit murder they can assign them the Unholy tag for the purpose of this spell. | ||
| - | Regeneration | + | ==== Regeneration |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** This spell’s regeneration effect now lasts for 10 minutes. You can regenerate up to 5 targeted allies’ body parts per day. | * **15th Level Bonus:** This spell’s regeneration effect now lasts for 10 minutes. You can regenerate up to 5 targeted allies’ body parts per day. | ||
| - | Resist Energy | + | ==== Resist Energy |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** The Resist improves to 30 and the duration increases to 1 hour. | * **15th Level Bonus:** The Resist improves to 30 and the duration increases to 1 hour. | ||
| - | Resurrect | + | ==== Resurrect |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** The creature can have been dead for up to 1 year. Additionally, | * **15th Level Bonus:** The creature can have been dead for up to 1 year. Additionally, | ||
| - | Sidebar: Excessive Resurrections | + | ==== Sidebar: Excessive Resurrections |
| Resurrection is hard on the soul. Characters who are resurrected too frequently (more than once every few sessions) may find it harder to come back or they may attract... unwanted attention. This might be a fey who is looking to harvest a bit of spiritual energy each time you pass between this world and the next, a demon who has some ancient claim to souls who return to life more than 20 times, something hitches a ride on your soul when you return to the mortal realm, or an upset psychopomp who feels you are not respecting death. | Resurrection is hard on the soul. Characters who are resurrected too frequently (more than once every few sessions) may find it harder to come back or they may attract... unwanted attention. This might be a fey who is looking to harvest a bit of spiritual energy each time you pass between this world and the next, a demon who has some ancient claim to souls who return to life more than 20 times, something hitches a ride on your soul when you return to the mortal realm, or an upset psychopomp who feels you are not respecting death. | ||
| Death has gravity and defiling it is like desecrating sacred ground. It should be viewed as a permanent and grave event; transgressing its borders is dramatic and in many ways “against the natural order of things”. Even if the magic were widely available many would not partake as it is often looked at suspiciously or with fear, it is unnatural and seen as distasteful. A hero returning once or twice might be seen as heroic and sacrificial but to abuse such a thing? Few would dare and fewer would celebrate such an act. | Death has gravity and defiling it is like desecrating sacred ground. It should be viewed as a permanent and grave event; transgressing its borders is dramatic and in many ways “against the natural order of things”. Even if the magic were widely available many would not partake as it is often looked at suspiciously or with fear, it is unnatural and seen as distasteful. A hero returning once or twice might be seen as heroic and sacrificial but to abuse such a thing? Few would dare and fewer would celebrate such an act. | ||
| - | Reveal | + | ==== Reveal |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** This spell now applies to all creatures within 120 feet of you. | * **15th Level Bonus:** This spell now applies to all creatures within 120 feet of you. | ||
| - | Ritual of Disjunction | + | ==== Ritual of Disjunction |
| * **Keywords: | * **Keywords: | ||
| * **School:** Arcane, Divine, Weird | * **School:** Arcane, Divine, Weird | ||
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| A creature attuned to a magic item will feel a stab of pain and longing when the item is disenchanted. | A creature attuned to a magic item will feel a stab of pain and longing when the item is disenchanted. | ||
| - | Rob Senses | + | ==== Rob Senses |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** The condition becomes permanent on a failed save, or until the end of their next turn on a successful save. | * **15th Level Bonus:** The condition becomes permanent on a failed save, or until the end of their next turn on a successful save. | ||
| - | Rope Trick | + | ==== Rope Trick ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| **Effect:** This spell can be used to target an unattended length of rope (not chain) of up to 50 feet in length that is within 60 feet of you. Once cast it takes a single action at your command. | **Effect:** This spell can be used to target an unattended length of rope (not chain) of up to 50 feet in length that is within 60 feet of you. Once cast it takes a single action at your command. | ||
| - | Tie Up: The rope slithers like a snake onto an adjacent helpless, entangled, or grappled creature to them and ties them up in such a way as to restrain them. It takes a Challenging (20) check to escape such restraints. | + | |
| - | Climb & Fasten: The rope gains a 30 feet climb speed and slithers up to a point you designate and fastens itself securely on the best possible protrusion. | + | * Climb & Fasten: The rope gains a 30 feet climb speed and slithers up to a point you designate and fastens itself securely on the best possible protrusion. |
| - | Whip: The rope fashions itself into a whip for 1 minute. | + | * Whip: The rope fashions itself into a whip for 1 minute. |
| - | Coil: The rope coils (or uncoils) itself neatly. | + | * Coil: The rope coils (or uncoils) itself neatly. |
| - | Knot: The rope knots itself to a designated point adjacent to it. This can also be used to untie any knot whose DC would be Challenging (20) or less. | + | * Knot: The rope knots itself to a designated point adjacent to it. This can also be used to untie any knot whose DC would be Challenging (20) or less. |
| * **5th Level Bonus:** You can give the following command, though doing so causes the spell to lose the “Cantrip” keyword. | * **5th Level Bonus:** You can give the following command, though doing so causes the spell to lose the “Cantrip” keyword. | ||
| - | Trick Space: The rope levitates 30 feet into the air (or as far up as it can go) and secures itself on thin air; anyone who climbs up its length finds an extra-dimensional pocket dimension large enough for 5 creatures. Its entrance (about 5x5) is invisible to anyone until they reach the top of the rope. There is no way to close this entrance but the rope can be pulled up and coiled within. This pocket dimension lasts for 1 minute. | + | * Trick Space: The rope levitates 30 feet into the air (or as far up as it can go) and secures itself on thin air; anyone who climbs up its length finds an extra-dimensional pocket dimension large enough for 5 creatures. Its entrance (about 5x5) is invisible to anyone until they reach the top of the rope. There is no way to close this entrance but the rope can be pulled up and coiled within. This pocket dimension lasts for 1 minute. |
| - | * **15th Level Bonus:** The pocket dimension of “Trick Space” can last for up to 1 hour and the DC to escape the restraints of “Tie Up” improves to Heroic (30). | + | * |
| - | S | + | ==== Sanctuary |
| - | Sanctuary | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** Attempting to Counter an effect using this spell no longer ends the spell. | * **15th Level Bonus:** Attempting to Counter an effect using this spell no longer ends the spell. | ||
| - | Scry | + | ==== Scry ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| **Effect:** With a 10 minute ritual, you project your senses into a magical sensor that spawns in a place you specify, within 1 mile of your location. The sensor lasts up to 10 minutes, though you may switch your attention between the sensor and your immediate surroundings during this time. You can see and hear things as though you were standing there, though you become blind and deaf to your body’s immediate surroundings. You must have some degree of knowledge of the target location, such as having visited before or having an item from that place. | **Effect:** With a 10 minute ritual, you project your senses into a magical sensor that spawns in a place you specify, within 1 mile of your location. The sensor lasts up to 10 minutes, though you may switch your attention between the sensor and your immediate surroundings during this time. You can see and hear things as though you were standing there, though you become blind and deaf to your body’s immediate surroundings. You must have some degree of knowledge of the target location, such as having visited before or having an item from that place. | ||
| - | Special: If you use a large mirror, scrying crystal, water basin, or other magic viewing vessel as part of the spell, what you see and hear is shown through the medium. Otherwise, only you can see and hear what the spell shows you. | + | **Special:** If you use a large mirror, scrying crystal, water basin, or other magic viewing vessel as part of the spell, what you see and hear is shown through the medium. Otherwise, only you can see and hear what the spell shows you. |
| * **5th Level Bonus:** The range of the spell increases to any point on the same plane. | * **5th Level Bonus:** The range of the spell increases to any point on the same plane. | ||
| * **15th Level Bonus:** The range of the spell increases to include any plane, even if you aren’t on the same plane. | * **15th Level Bonus:** The range of the spell increases to include any plane, even if you aren’t on the same plane. | ||
| - | Silence | + | ==== Silence |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 817: | Line 806: | ||
| * **15th Level Bonus:** This spell lasts 1 hour. Alternatively, | * **15th Level Bonus:** This spell lasts 1 hour. Alternatively, | ||
| - | Seek Item | + | ==== Seek Item ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 824: | Line 813: | ||
| * **15th Level Bonus:** If you close your eyes you can see the object, as if by a scry spell, plus an area ~5 feet around it (viewed from above). | * **15th Level Bonus:** If you close your eyes you can see the object, as if by a scry spell, plus an area ~5 feet around it (viewed from above). | ||
| - | Shelter | + | ==== Shelter |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 831: | Line 820: | ||
| * **15th Level Bonus:** The food is of exquisite quality and the hut is instead a well-appointed manor. It is 100 feet x 100 feet but has 2 floors with a half dozen rooms. It is well lit with torches, has a kitchen, and a nice bed suited for each of your party members. | * **15th Level Bonus:** The food is of exquisite quality and the hut is instead a well-appointed manor. It is 100 feet x 100 feet but has 2 floors with a half dozen rooms. It is well lit with torches, has a kitchen, and a nice bed suited for each of your party members. | ||
| === Deeper Rules === | === Deeper Rules === | ||
| - | Size & Style Available: The size and style of the building reflects the area you make it in. If there is not enough room (say you cast the 15th level version of this spell in a dungeon) it adapts to the size available. It also reflects the school used to cast it. A druid casting this spell, for example, might have their building made of twisted vines and shaped earth rather than an urbanite worked stone. | + | * Size & Style Available: The size and style of the building reflects the area you make it in. If there is not enough room (say you cast the 15th level version of this spell in a dungeon) it adapts to the size available. It also reflects the school used to cast it. A druid casting this spell, for example, might have their building made of twisted vines and shaped earth rather than an urbanite worked stone. |
| - | Removal: Anything removed from a shelter will quickly deteriorate (except the food you eat), turning to ash within a minute. | + | |
| - | Shrink | + | ==== Shrink |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 841: | Line 830: | ||
| * **15th Level Bonus:** You can fall up to 3 size categories. | * **15th Level Bonus:** You can fall up to 3 size categories. | ||
| - | Sleep | + | ==== Sleep ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
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| * **15th Level Bonus:** Targeted creatures that fail their save fall asleep right away. | * **15th Level Bonus:** Targeted creatures that fail their save fall asleep right away. | ||
| - | Spell Shield | + | ==== Spell Shield |
| * **Keywords: | * **Keywords: | ||
| * **School:** Arcane | * **School:** Arcane | ||
| Line 855: | Line 844: | ||
| * **15th Level Bonus:** This becomes a quick spell, requiring only a single action to cast. | * **15th Level Bonus:** This becomes a quick spell, requiring only a single action to cast. | ||
| - | Spider Climb | + | ==== Spider Climb ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 862: | Line 851: | ||
| * **15th Level Bonus:** Any part of your body can be used to climb without the chance of slipping or losing your grip. | * **15th Level Bonus:** Any part of your body can be used to climb without the chance of slipping or losing your grip. | ||
| - | Summon Beast | + | ==== Summon Beast ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 869: | Line 858: | ||
| * **15th Level Bonus:** The creature(s) last for 1 hour rather than 1 minute. | * **15th Level Bonus:** The creature(s) last for 1 hour rather than 1 minute. | ||
| - | Sidebar: Summon Beast/ | + | === Sidebar: Summon Beast/ |
| These spells specifically let you summon multiple creatures. Normally you can only have one thing summoned at a time. In these instances, specifically, | These spells specifically let you summon multiple creatures. Normally you can only have one thing summoned at a time. In these instances, specifically, | ||
| - | Summon Divine Ally | + | ==== Summon Divine Ally ==== |
| * **Keywords: | * **Keywords: | ||
| * **School:** Divine | * **School:** Divine | ||
| Line 879: | Line 868: | ||
| * **15th Level Bonus:** The creature(s) last for 1 hour rather than 1 minute. | * **15th Level Bonus:** The creature(s) last for 1 hour rather than 1 minute. | ||
| - | Summon Monster | + | ==== Summon Monster |
| * **Keywords: | * **Keywords: | ||
| * **School:** Arcane | * **School:** Arcane | ||
| Line 886: | Line 875: | ||
| * **15th Level Bonus:** The creature(s) last for 1 hour rather than 1 minute. | * **15th Level Bonus:** The creature(s) last for 1 hour rather than 1 minute. | ||
| - | T | + | ==== Telepathy |
| - | Telepathy | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 894: | Line 882: | ||
| * **15th Level Bonus:** Increase the number of creatures you can communicate with at once to any creatures within 30 feet of you. The duration is increased to 24 hours. | * **15th Level Bonus:** Increase the number of creatures you can communicate with at once to any creatures within 30 feet of you. The duration is increased to 24 hours. | ||
| - | Teleport | + | ==== Teleport |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 901: | Line 889: | ||
| * **15th Level Bonus:** If you would attempt to move into an occupied space, you instead move into the nearest empty space. Additionally, | * **15th Level Bonus:** If you would attempt to move into an occupied space, you instead move into the nearest empty space. Additionally, | ||
| === Deeper Rules === | === Deeper Rules === | ||
| - | Lines Of...: The base spell does not need line of effect but does need line of sight. The 5th level upgrade to this spell means you no longer need line of sight or line of effect, just a clear vision of the destination. | + | * Lines Of...: The base spell does not need line of effect but does need line of sight. The 5th level upgrade to this spell means you no longer need line of sight or line of effect, just a clear vision of the destination. |
| - | Tether Gravity | + | ==== Tether Gravity |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| **Effect:** You gain a limited degree of control over your own personal gravity; you can jump a little farther and can “stick” a little harder. This has 3 benefits and last for 1 minute: | **Effect:** You gain a limited degree of control over your own personal gravity; you can jump a little farther and can “stick” a little harder. This has 3 benefits and last for 1 minute: | ||
| - | Add 5 feet to any height you try to jump. | + | |
| - | You take no fall damage. | + | * You take no fall damage. |
| - | You gain a Free Hero Dice to your AC when targeted by a Shove, Pull, or Trip combat maneuver. | + | * You gain a Free Hero Dice to your AC when targeted by a Shove, Pull, or Trip combat maneuver. |
| * **5th Level Bonus:** Designate a surface. Its orientation becomes “down” for you. This causes you to “fall” at a rate of 30 feet towards that surface. Ranged attacks you make obey this new gravity for about a second or two after leaving your person (enough to make an attack). | * **5th Level Bonus:** Designate a surface. Its orientation becomes “down” for you. This causes you to “fall” at a rate of 30 feet towards that surface. Ranged attacks you make obey this new gravity for about a second or two after leaving your person (enough to make an attack). | ||
| * **15th Level Bonus:** The 5th level benefit is extended to all creatures within 30 feet of you. Only creatures you designate get the benefits of the basic effect of this spell. | * **15th Level Bonus:** The 5th level benefit is extended to all creatures within 30 feet of you. Only creatures you designate get the benefits of the basic effect of this spell. | ||
| - | Time Stop | + | ==== Time Stop ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| **Effect:** Take another turn after this one; you count as having entered into a new round (though others do not). You cannot affect other creatures during this additional turn, nor can you cast another Time Stop spell. | **Effect:** Take another turn after this one; you count as having entered into a new round (though others do not). You cannot affect other creatures during this additional turn, nor can you cast another Time Stop spell. | ||
| - | Sidebar: Messing With the Flow of Time | + | ==== Transmutation |
| - | Hey! The Storyteller doesn’t like beings (other than himself) messing with the flow of time. In fact, lots of powerful entities take offense when a mortal starts messing with time. The universe particularly dislikes it and may send creatures to “send a message” to any mage that abuses time magic. You can use it, but use it responsibly and sparingly! | + | |
| - | + | ||
| - | Transmutation | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 930: | Line 915: | ||
| * **15th Level Bonus:** You can transmute roughly 30 feet x 30 feet x 30 feet per casting. You also add salt, sand, water, silver, gold, and flesh to the list of materials you can transmute. Now you may now set any duration you wish for it to remain in its new shape (breaking or shaping it still reverts it to its original form). You may set a permanent duration. | * **15th Level Bonus:** You can transmute roughly 30 feet x 30 feet x 30 feet per casting. You also add salt, sand, water, silver, gold, and flesh to the list of materials you can transmute. Now you may now set any duration you wish for it to remain in its new shape (breaking or shaping it still reverts it to its original form). You may set a permanent duration. | ||
| === Deeper Rules === | === Deeper Rules === | ||
| - | Non-Solids: Materials like salt, sand, and water are not solids but are acceptable targets at 15th level despite this. | + | * Non-Solids: Materials like salt, sand, and water are not solids but are acceptable targets at 15th level despite this. |
| - | Trap Soul | + | ==== Trap Soul ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 938: | Line 923: | ||
| * **15th Level Bonus:** If the target dies on the same plane of existence, the ritual vessel traps their soul. | * **15th Level Bonus:** If the target dies on the same plane of existence, the ritual vessel traps their soul. | ||
| - | V | + | ==== Vital Link ==== |
| - | Vital Link | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| **Effect:** You link your vital essence to another creature, allowing you to share wounds between you and your target. This spell always counts as an enhancement on you. When you cast this spell, you choose to either cast it as a curse or an enhancement (depending on your target). | **Effect:** You link your vital essence to another creature, allowing you to share wounds between you and your target. This spell always counts as an enhancement on you. When you cast this spell, you choose to either cast it as a curse or an enhancement (depending on your target). | ||
| - | If cast as a curse, choose a creature within 30 feet; that creature must attempt a Will save. On a failed save, that creature is “linked” to you for 1 minute. Any time you would take damage, the linked creature takes half the damage for you, rounded down. Each time after the creature takes damage it receives a new save to end the effect. Non-damage effects still apply to you. The spell gains the curse keyword. | + | |
| - | If cast as an enhancement, | + | __If cast as a curse,__ choose a creature within 30 feet; that creature must attempt a Will save. On a failed save, that creature is “linked” to you for 1 minute. Any time you would take damage, the linked creature takes half the damage for you, rounded down. Each time after the creature takes damage it receives a new save to end the effect. Non-damage effects still apply to you. The spell gains the curse keyword. |
| + | |||
| + | __If cast as an enhancement, | ||
| * **5th Level Bonus:** The spell lasts 1 hour. | * **5th Level Bonus:** The spell lasts 1 hour. | ||
| - | W | + | ==== Wall ==== |
| - | Wall | + | |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 955: | Line 940: | ||
| * **15th Level Bonus:** The barrier is made of magical force. The barrier gains Absolute Resist against all damage types. | * **15th Level Bonus:** The barrier is made of magical force. The barrier gains Absolute Resist against all damage types. | ||
| - | Weakness | + | ==== Weakness |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 962: | Line 947: | ||
| * **15th Level Bonus:** This becomes Impaired 3 and Tired (1) for the same duration. | * **15th Level Bonus:** This becomes Impaired 3 and Tired (1) for the same duration. | ||
| - | Web | + | ==== Web ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 969: | Line 954: | ||
| * **15th Level Bonus:** Creatures who fail the Reflex save against this spell are bound for 1 round, then entangled until they are removed. | * **15th Level Bonus:** Creatures who fail the Reflex save against this spell are bound for 1 round, then entangled until they are removed. | ||
| - | Whispers of the Past | + | ==== Whispers of the Past ==== |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 976: | Line 961: | ||
| * **15th Level Bonus:** The snippets of audio can be up to 10 minutes long and can have occurred at any point in history so long as it occurred physically at this location. | * **15th Level Bonus:** The snippets of audio can be up to 10 minutes long and can have occurred at any point in history so long as it occurred physically at this location. | ||
| - | Wildshape | + | ==== Wildshape |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 983: | Line 968: | ||
| * **15th Level Bonus:** You can assume the form of animals up to your level. | * **15th Level Bonus:** You can assume the form of animals up to your level. | ||
| - | Wither | + | ==== Wither |
| * **Keywords: | * **Keywords: | ||
| * **Schools: | * **Schools: | ||
| Line 989: | Line 974: | ||
| * **5th Level Bonus:** The spell also inflicts the blighted condition for 1 minute on a failed save. | * **5th Level Bonus:** The spell also inflicts the blighted condition for 1 minute on a failed save. | ||
| * **15th Level Bonus:** The target is blighted and Impaired (1) for 1 hour on failed save. | * **15th Level Bonus:** The target is blighted and Impaired (1) for 1 hour on failed save. | ||
| - | |||
