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| The elementalist dedicates themselves to the study and mastery of the control of the elements. Through their study they gain access to powerful supernatural and magical abilities that give them dominion over the powerful facets of nature. | The elementalist dedicates themselves to the study and mastery of the control of the elements. Through their study they gain access to powerful supernatural and magical abilities that give them dominion over the powerful facets of nature. | ||
| + | |||
| + | === Note === | ||
| + | This class can be found in the [[https:// | ||
| ===== Picking Your Element ===== | ===== Picking Your Element ===== | ||
| Line 9: | Line 12: | ||
| Most commonly this refers to a specific energy damage type. What defines an “element” is largely up to you and your GM; it should be a dialogue between you two and some fundamental aspects should be decided upon. Most importantly: | Most commonly this refers to a specific energy damage type. What defines an “element” is largely up to you and your GM; it should be a dialogue between you two and some fundamental aspects should be decided upon. Most importantly: | ||
| - | The most common energy damage types in this game are: acid, cold, electricity, | + | The most common energy damage types in this game are: acid, cold, electricity, |
| - | For the purpose of this class they are referred to as “fundamental” and makes you a “fundamental elementalist”. | + | |
| - | + | ||
| - | Any choice outside of these are classified (for the purpose of this class) as “exotic” and makes you an “exotic elementalist”. If your GM approves you playing an exotic elementalist nothing is off the table: pick any agreed upon damage type. This could be a physical damage type (“wind” could be slashing or force damage for example), a rarer energy type (“rot” could be necrotic or bleed damage), or even a damage type with some modifier (“crystal” might be precision based piercing damage). You can go even wilder and do things like, “milk”, “shame”, | + | |
| ===== Elementalist Proficiencies ===== | ===== Elementalist Proficiencies ===== | ||
| Line 54: | Line 54: | ||
| ==== Elemental Conversion (1st Level) ==== | ==== Elemental Conversion (1st Level) ==== | ||
| You can conjure your element out of thin air, converting every spell to your element. | You can conjure your element out of thin air, converting every spell to your element. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Elemental Resistance (1st Level) | + | |
| + | ==== Elemental Resistance (1st Level) | ||
| You have a natural resistance to your element. | You have a natural resistance to your element. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| **Boost:** You can spend a Hero Dice to be immune to damage from your element against a single attack. | **Boost:** You can spend a Hero Dice to be immune to damage from your element against a single attack. | ||
| - | Path (6th Level) | + | |
| + | ==== Path (6th Level) | ||
| The branching and twisting path of elemental mastery allows one to specialize, twist, or even unify elements to fit one's true soul. | The branching and twisting path of elemental mastery allows one to specialize, twist, or even unify elements to fit one's true soul. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Element Eater (11th Level) | + | |
| + | ==== Element Eater (11th Level) | ||
| Your element literally feeds you. | Your element literally feeds you. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Elemental Communion (11th Level) | + | |
| + | ==== Elemental Communion (11th Level) | ||
| You can speak through your element, allowing it to touch the heart of it and communicate your intentions. | You can speak through your element, allowing it to touch the heart of it and communicate your intentions. | ||
| - | **Benefit: | + | |
| - | Sidebar: Elemental Communion | + | **Benefit: |
| + | |||
| + | === Sidebar: Elemental Communion | ||
| This goes further than simply being able to speak to elementals- if you were an earth elementalist maybe you could hear the thrumming of ancient boulders and ascertain from them that the giants carrying your friends went north or a storm elementalist may be able to yell at storms or chastise the lighting by making a Intimidate check against it. A bardic fire elementalist could coax an ember to burn bright again despite a cold wind with a rousing story and an exotic rot elementalist might be able to wink at a goblet of wine to give the drinker an upset stomach. The extent of this is fully up to the GM’s discretion and is a conversation to have with them- if it fits the story, go for it! | This goes further than simply being able to speak to elementals- if you were an earth elementalist maybe you could hear the thrumming of ancient boulders and ascertain from them that the giants carrying your friends went north or a storm elementalist may be able to yell at storms or chastise the lighting by making a Intimidate check against it. A bardic fire elementalist could coax an ember to burn bright again despite a cold wind with a rousing story and an exotic rot elementalist might be able to wink at a goblet of wine to give the drinker an upset stomach. The extent of this is fully up to the GM’s discretion and is a conversation to have with them- if it fits the story, go for it! | ||
| - | Elemental Absorption (16th Level) | + | |
| + | ==== Elemental Absorption (16th Level) | ||
| Your element no longer harms you but instead fuels you. | Your element no longer harms you but instead fuels you. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Sidebar: Absorption | + | |
| + | === Sidebar: Absorption | ||
| Absorbing your element means you are healed by it. Yes, using elemental absorption you can heal yourself! You are essentially trading actions to heal yourself. | Absorbing your element means you are healed by it. Yes, using elemental absorption you can heal yourself! You are essentially trading actions to heal yourself. | ||
| - | Capstone: Ascended Elemental (20th Level) | + | ==== Capstone: Ascended Elemental (20th Level) |
| You ascend to become the living embodiment of your element. You are made of your element... | You ascend to become the living embodiment of your element. You are made of your element... | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Elementalist Talents | + | ===== Elementalist Talents |
| The following talents can be selected by an elementalist. You can’t ever select the same talent more than once unless otherwise noted. | The following talents can be selected by an elementalist. You can’t ever select the same talent more than once unless otherwise noted. | ||
| A talent must make sense with your element- try not to stretch it too much. It makes sense for a water elementalist to gain a swim speed with elemental movement but talking about how a fire elementalist gets a fly speed because they’re creating “thermals” is a bridge too far. As always, talk with your GM about what is appropriate. | A talent must make sense with your element- try not to stretch it too much. It makes sense for a water elementalist to gain a swim speed with elemental movement but talking about how a fire elementalist gets a fly speed because they’re creating “thermals” is a bridge too far. As always, talk with your GM about what is appropriate. | ||
| - | Elemental Body | + | |
| + | ==== Elemental Body ==== | ||
| You wrap yourself in your element, becoming an elemental to wreak havoc on the battlefield. | You wrap yourself in your element, becoming an elemental to wreak havoc on the battlefield. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Elemental Command | + | |
| + | ==== Elemental Command | ||
| “I call upon the flames to do my bidding! Arise great elements and heed my call!” | “I call upon the flames to do my bidding! Arise great elements and heed my call!” | ||
| + | |||
| **Benefit: | **Benefit: | ||
| Additionally, | Additionally, | ||
| - | Elemental Eruption | + | |
| + | ==== Elemental Eruption | ||
| You conjure a focused ball of elemental power, compressing it before releasing it in an explosion of raw power. | You conjure a focused ball of elemental power, compressing it before releasing it in an explosion of raw power. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| Additionally you automatically pass all skill checks to identify creatures who share a keyword with your element so long as the DC is 30 or less. This also applies to checks made to recall information about magic and locations related to your element. | Additionally you automatically pass all skill checks to identify creatures who share a keyword with your element so long as the DC is 30 or less. This also applies to checks made to recall information about magic and locations related to your element. | ||
| - | Elemental Gate | + | |
| + | ==== Elemental Gate ==== | ||
| Using your elemental power you can rip the wall between worlds asunder and pass between them to your elemental plan. | Using your elemental power you can rip the wall between worlds asunder and pass between them to your elemental plan. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Elemental Movement | + | ==== Elemental Movement |
| Soar like the wind, flow like a river. | Soar like the wind, flow like a river. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Flight equal to half your movement speed. | + | * Flight equal to half your movement speed. |
| - | Burrowing 5 ft. | + | |
| - | Swimming equal to your movement speed. Selecting this also allows you to breathe underwater. | + | |
| - | Elemental Shift-Step | + | |
| + | ==== Elemental Shift-Step | ||
| You can teleport to sources of your element nearby to you. | You can teleport to sources of your element nearby to you. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| === Deeper Rules === | === Deeper Rules === | ||
| - | Line of...: You need both line of sight and line of effect to your destination when using shadowstep. | + | * Line of...: You need both line of sight and line of effect to your destination when using shadowstep. |
| - | Dimensional Dervish: This is a similar ability to the kind of teleportation movement provided by the Dimensional Dervish feat. However, this works somewhat differently. If you have both (or some other similar ability) their distances don’t stack or otherwise interact. | + | |
| - | Elemental Sublimation | + | |
| + | ==== Elemental Sublimation | ||
| You can merge into your element. | You can merge into your element. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Elemental Vision | + | |
| + | ==== Elemental Vision | ||
| Your senses are highly keyed to the presence of your chosen element. | Your senses are highly keyed to the presence of your chosen element. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Leylines of Power | + | |
| + | ==== Leylines of Power ==== | ||
| You can draw power from your surroundings, | You can draw power from your surroundings, | ||
| + | |||
| **Prerequisites: | **Prerequisites: | ||
| + | |||
| **Benefit: | **Benefit: | ||
| While in the chosen terrain, spells with a keyword that matches your chosen element your targets are Impaired 3 and Debuffed for the purposes of resisting or avoiding your spell. | While in the chosen terrain, spells with a keyword that matches your chosen element your targets are Impaired 3 and Debuffed for the purposes of resisting or avoiding your spell. | ||
| - | Pass Through Element | + | |
| + | ==== Pass Through Element | ||
| “Why should a stone door bother an earth elemental? | “Why should a stone door bother an earth elemental? | ||
| + | |||
| **Benefit: | **Benefit: | ||
| - | Physical Conversion | + | |
| + | ==== Physical Conversion | ||
| Your hammer can impart the crushing weight of the mountains, your sword the cutting edge of a crystal shard, and your bow sings with the wind. | Your hammer can impart the crushing weight of the mountains, your sword the cutting edge of a crystal shard, and your bow sings with the wind. | ||
| + | |||
| **Prerequisites: | **Prerequisites: | ||
| **Benefit: | **Benefit: | ||
| - | Primordial Kung Fu | + | |
| + | ==== Primordial Kung Fu ==== | ||
| You blend your element with a martial art to make something new (and probably pretty destructive). | You blend your element with a martial art to make something new (and probably pretty destructive). | ||
| + | |||
| **Prerequisites: | **Prerequisites: | ||
| **Benefit: | **Benefit: | ||
| - | Siphon Natural Element | + | |
| + | ==== Siphon Natural Element | ||
| You can draw power from representations of your element, using its natural majesty to renew yourself. | You can draw power from representations of your element, using its natural majesty to renew yourself. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| Once per long rest when you are in an area of your element you can spend 1 action to draw energy out of it. When you summon this maelstrom of elemental energy you are treated as if you just had a short rest. | Once per long rest when you are in an area of your element you can spend 1 action to draw energy out of it. When you summon this maelstrom of elemental energy you are treated as if you just had a short rest. | ||
| - | Summon Elemental | + | |
| + | ==== Summon Elemental | ||
| “To me, my elemental kin!” | “To me, my elemental kin!” | ||
| + | |||
| **Benefit: | **Benefit: | ||
| **Boost:** You can spend a Hero Dice to cast this innate spell additional times per short rest. | **Boost:** You can spend a Hero Dice to cast this innate spell additional times per short rest. | ||
| - | Summon Elemental Weapon | + | |
| + | ==== Summon Elemental Weapon | ||
| Draw swords made of raging fire, spears of thunderous lightning, and axes of the bitterest frost. | Draw swords made of raging fire, spears of thunderous lightning, and axes of the bitterest frost. | ||
| + | |||
| **Benefit: | **Benefit: | ||
| === Deeper Rules === | === Deeper Rules === | ||
| - | Ranged Weapons: For ranged weapons you can use 100 GP worth of ammunition per short rest with this talent. | + | * Ranged Weapons: For ranged weapons you can use 100 GP worth of ammunition per short rest with this talent. |
| - | Summon: This is a summon but does not count against your total for maximum summons you can maintain. | + | |
| - | Destroying: The weapon can be broken like a normal weapon of its kind. | + | |
| - | Leaving Your Hand: Once an elemental weapon leaves your grip it dissipates after a round (same with elemental ammunition). | + | |
| + | |||
| + | ===== Elementalist Paths ===== | ||
| + | ==== Path of the Harmonist ==== | ||
| + | A harmonist is someone who embraces all the elements. They diffuse the light of their singular element like a prism, revealing the rainbow of elements that there are. | ||
| + | |||
| + | **Rite:** You must perform a ritual, known as the “Ritual of the Prism”. This takes 24 hours and requires you to be in a place of perfect elemental harmony or to receive the blessing of a tremendously powerful harmonist or being who represents harmony. | ||
| - | Elementalist Paths | ||
| - | Path of the Harmonist | ||
| - | A harmonist is someone who embraces all the elements. They diffuse the light of their singular element like a prism, revealing the rainbow of elements that there are | ||
| - | Rite: You must perform a ritual, known as the “Ritual of the Prism”. This takes 24 hours and requires you to be in a place of perfect elemental harmony or to receive the blessing of a tremendously powerful harmonist or being who represents harmony. | ||
| **Benefit: | **Benefit: | ||
| + | |||
| **Boost:** You can spend a Hero Dice to change your element to any of the fundamental elements (or back to your original element) as a reaction or a free action. | **Boost:** You can spend a Hero Dice to change your element to any of the fundamental elements (or back to your original element) as a reaction or a free action. | ||
| - | Sidebar: The Fundamental Elements | + | |
| + | === Sidebar: The Fundamental Elements | ||
| These are acid, cold, electricity, | These are acid, cold, electricity, | ||
| - | Path of the Purist | + | |
| + | ==== Path of the Purist | ||
| You supercharge yourself with a singular element. | You supercharge yourself with a singular element. | ||
| - | Rite: This requires a ritual that takes 24 hours and either the heart/very essence of a powerful elemental of your element or you must be in a place of elemental power associated with your element (for example: the plane of that element). | + | |
| + | **Rite:** This requires a ritual that takes 24 hours and either the heart/very essence of a powerful elemental of your element or you must be in a place of elemental power associated with your element (for example: the plane of that element). | ||
| **Benefit: | **Benefit: | ||
| + | |||
| **Boost:** You can spend a Hero Dice to cause Absolute damage when you deal damage that is, innately*, your element. | **Boost:** You can spend a Hero Dice to cause Absolute damage when you deal damage that is, innately*, your element. | ||
| === Deeper Rules === | === Deeper Rules === | ||
| - | Innately: This means the elemental damage is not converted or changed to your element. | + | * Innately: This means the elemental damage is not converted or changed to your element. |
| - | Path of the Twisted | + | |
| + | ==== Path of the Twisted | ||
| You infuse yourself with a second element. | You infuse yourself with a second element. | ||
| - | Rite: A ritual that takes 24 hours and either the heart/very essence of a powerful elemental of the element you wish to “twist” yourself with or you must be in a place of elemental power associated with that element (for example: the plane of that element). | + | |
| + | **Rite:** A ritual that takes 24 hours and either the heart/very essence of a powerful elemental of the element you wish to “twist” yourself with or you must be in a place of elemental power associated with that element (for example: the plane of that element). | ||
| **Benefit: | **Benefit: | ||
| === Deeper Rules === | === Deeper Rules === | ||
| - | Class Features & Talents: Whenever a single element is normally specified, it now applies to both of your elements. For example your Elemental Resistance class feature now grants you resistance against both elements. If you had something like elemental movement you’d have one movement option for your first element, and a second option that reflects your second element. | + | * Class Features & Talents: Whenever a single element is normally specified, it now applies to both of your elements. For example your Elemental Resistance class feature now grants you resistance against both elements. If you had something like elemental movement you’d have one movement option for your first element, and a second option that reflects your second element. |
| - | + | ||
| - | Sidebar: Void Elementalists | + | |
| - | “The Nothing” produces so-called “null” energy, also called “void”. It is hard to call this a true “element”, | + | |
